﻿#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc.  All rights reserved.
// http://github.com/jskeet/dotnet-protobufs/
// Original C++/Java/Python code:
// http://code.google.com/p/protobuf/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//     * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion

using System;
using System.Collections.Generic;
using System.Collections;
using System.Globalization;
using Google.ProtocolBuffers.Descriptors;

namespace Google.ProtocolBuffers {

  /// <summary>
  /// All generated protocol message classes extend this class. It implements
  /// most of the IMessage interface using reflection. Users
  /// can ignore this class as an implementation detail.
  /// </summary>
  public abstract class GeneratedMessageLite<TMessage, TBuilder> : AbstractMessageLite<TMessage, TBuilder>
    where TMessage : GeneratedMessageLite<TMessage, TBuilder>
    where TBuilder : GeneratedBuilderLite<TMessage, TBuilder> {

    protected abstract TMessage ThisMessage { get; }

    public sealed override string ToString() {
      using (System.IO.StringWriter wtr = new System.IO.StringWriter()) {
        PrintTo(wtr);
        return wtr.ToString();
      }
    }

    /// <summary>
    /// PrintTo() helper methods for Lite Runtime
    /// </summary>
    protected static void PrintField<T>(string name, IList<T> value, System.IO.TextWriter writer) {
      foreach (T item in value)
        PrintField(name, true, (object)item, writer);
    }
    /// <summary>
    /// PrintTo() helper methods for Lite Runtime
    /// </summary>
    protected static void PrintField(string name, bool hasValue, object value, System.IO.TextWriter writer) {
      if (!hasValue) return;
      if (value is IMessageLite) {
        writer.WriteLine("{0} {{", name);
        ((IMessageLite)value).PrintTo(writer);
        writer.WriteLine("}");
      } else if (value is ByteString || value is String) {
        writer.Write("{0}: \"", name);
        if(value is String)
          EscapeBytes( System.Text.Encoding.UTF8.GetBytes((string)value), writer);
        else
          EscapeBytes(((ByteString)value), writer);
        writer.WriteLine("\"");
      } else if (value is bool) {
        writer.WriteLine("{0}: {1}", name, (bool)value ? "true" : "false");
      } else if (value is IEnumLite) {
        writer.WriteLine("{0}: {1}", name, ((IEnumLite)value).Name);
      }
      else {
        writer.WriteLine("{0}: {1}", name, ((IConvertible)value).ToString(CultureInfo.InvariantCulture));
      }
    }

    /// <summary>
    /// COPIED from TextFormat
    /// Escapes bytes in the format used in protocol buffer text format, which
    /// is the same as the format used for C string literals.  All bytes
    /// that are not printable 7-bit ASCII characters are escaped, as well as
    /// backslash, single-quote, and double-quote characters.  Characters for
    /// which no defined short-hand escape sequence is defined will be escaped
    /// using 3-digit octal sequences.
    /// The returned value is guaranteed to be entirely ASCII.
    /// </summary>
    private static void EscapeBytes(IEnumerable<byte> input, System.IO.TextWriter writer) {
      foreach (byte b in input) {
        switch (b) {
          // C# does not use \a or \v
          case 0x07: writer.Write("\\a"); break;
          case (byte)'\b': writer.Write("\\b"); break;
          case (byte)'\f': writer.Write("\\f"); break;
          case (byte)'\n': writer.Write("\\n"); break;
          case (byte)'\r': writer.Write("\\r"); break;
          case (byte)'\t': writer.Write("\\t"); break;
          case 0x0b: writer.Write("\\v"); break;
          case (byte)'\\': writer.Write("\\\\"); break;
          case (byte)'\'': writer.Write("\\\'"); break;
          case (byte)'"': writer.Write("\\\""); break;
          default:
            if (b >= 0x20 && b < 128) {
              writer.Write((char)b);
            } else {
              writer.Write('\\');
              writer.Write((char)('0' + ((b >> 6) & 3)));
              writer.Write((char)('0' + ((b >> 3) & 7)));
              writer.Write((char)('0' + (b & 7)));
            }
            break;
        }
      }
    }
  }
}
